Origin and development of the game > The Early Rules    
 
The goals are a couple of baskets or boxes about fifteen inches in diameter across the opening and about fifteen inches deep. These are suspended, one at each end of the grounds, about ten feet from the floor.
 
The object of the game is to put the ball in your opponent's goal. This may be done by throwing the ball from any part of the grounds, with one or both hands, under the following conditions and rules:
 
Rules
  1. The ball may be thrown in any direction with one or both hands.
  2. The ball may be batted in any direction with one or both hands (never with the fist).
  3. A player cannot run with ball
  4. The ball must be held in or between the hands. The arms or body must not be used for holding it.
  5. No shouldering, holding, pushing, tripping or striking in anyway the person or any opponent shall be allowed, the first infringement of this rule by any player shall count as a foul, the second shall lead to disqualification until the next goal is made, or, if there was evident intent to injure the person, for the whole of the game. No substitute allowed.
  6. A foul is striking at the ball with the fist, violation of Rule 3, 4, and such as described in Rule 5.
  7. If either side makes three consecutive fouls, it shall count a goal for the opponents (consecutive means without the opponents in the meantime making a foul).
  8. A goal shall be made when the ball is thrown or batted from the ground into the basket and stays there, providing those defending the goal do not touch or disturb the goal If the ball rests on the edges, and opponents move the basket it shall count as a goal.
  9. When the ball goes out of bounds, it shall be thrown into the field of play by the person first touching it. In case of a dispute the umpire shall throw it straight into the field. The thrower-in is allowed five seconds. If he or she holds it longer it shall go to an opponent. If any side persists in delaying the game, the umpire shall call a foul on that side.
  10. The umpire shall be judge of the players and shall note the fouls and notify the referee when three consecutive fouls have been made. They shall have power to disqualify the player according to Rule 5.
  11. The referee shall be the judge of the ball and shall decide when the ball is in play, in bounds, to which side it belongs and shall keep time. He shall decide when a goal has been made, and keep account of the goals with any other duties that are usually performed by a referee.
  12. The time shall be four, fifteen minute halves, with five minutes rest between.
  13. The side making the most goals in that time shall be declared the winner. In the case of a draw, the game may, by agreement of the captains, be continued until another goal is made.
  14. The number composing a team depends largely on the size of the floor space, but it may range from three on a side to forty. The fewer players down to three, the more scientific it may be made, but the more players, the more fun. The players may be arranged according to the idea of the captain, but it has been found that a GOAL KEEPER, two GUARDS, three CENTRAL MEN, two WINGS, and a HOME player stationed in the above order from the goal is best.
  15. It shall be the duty of the goalkeeper and the two guards to prevent the opponents from scoring. The duty of the wing position and the home player is to put the ball into the opponents goal and the centre shall feed the ball forward to the player who has the best opportunity, thus nine players make the best number for a team.